9 islands of your own
A Homeland that works while you sleep
Raise a Town Hall, open new islands and hire workers. Sawmills, ponds and windmills keep producing while you are away, and the Storehouse keeps it all.
One game day lasts 24 minutes
Genesis Town is a pixel-art life sim in your browser. Fish, chop wood and grow wheat on your own islands, then sell to 4 merchants whose prices move with their stock. Free, on NEAR testnet.
A cozy island life sim where the market is alive: what you gather, others buy, and every price you see moved because somebody played.
4 merchants
Sarah, Ben, Wendy and Jack are AI merchants with moods and a till. Ask, haggle, sell; prices follow their stock.
4 per party
Party up, visit each other, build and farm together, and swap goods face to face.
0 gas
Items and coin are tokens on NEAR. Sign in with Google: no seed phrase, no pop-ups, no gas.
9 islands of your own
Raise a Town Hall, open new islands and hire workers. Sawmills, ponds and windmills keep producing while you are away, and the Storehouse keeps it all.
Open an island and a plank bridge crosses the gap. Tap a marker on the picture to see what each part is for.

Sarah’s Fish Stall
| Good | Stock / target | Buy | Sell |
|---|---|---|---|
| 20/20 | 9 | 7 | |
| 10/10 | – | 5 | |
| 8/8 | 22 | – |
Every shopkeeper in town is an AI with a personality, a stall and a cash box. Ask what anything costs and they answer from their real stock. Push a greedy one too hard and she pushes back.
A sample chat, with Sarah’s live prices. In the game she answers whatever you ask.
Fish on Sarah’s ice9 coin · 20/20Base prices from the game's economy file.
Sarah sells it. Sarah and Jack buy it.
8 coinbaseJack sells it. All four buy it.
6 coinbaseNeeds a tool to mine. Ben buys it.
12 coinbaseWendy sells it. Wendy and Jack buy it.
5 coinbaseTwo wheat. Wendy and Jack sell it.
16 coinbaseOne fish and one wood. Sarah sells it.
20 coinbaseTwo ore and one wood. Ben sells it.
45 coinbaseAdded by one craft+6 coin
At base prices; the crafting fee is taken off.
Gathering costs energy, never coin. Sell what you bring home raw, or craft it first and sell it for more.
Cast from the shore. Sell fish raw to Sarah or Jack, or grill it over one piece of wood.
Forests ring the islands and the mine is in the north. Ben buys both and sells the tools.
Plant it on your farm, water it daily, then harvest. Wendy bakes and buys; two wheat make one loaf.
The square got a ride and a luck table, the market a Mall, the lake an island, and every Homeland three work buildings.
Village squareClimb on a horse and the camera goes low and circles the ride, letterboxed, in warm colour.
Your HomelandWood and wheat while you are away.
The lakeA boat crosses to where no path goes.
MarketStake 1 to 5 goods on a dice roll. Never coin, 20 bets a day.
MarketGloves, boots and a hard hat that make your workers stronger.
First days · 9 stepsFrom the first fish to your first crop, one step at a time.
A game hour lasts one real minute. The server keeps the clock, so night falls on every island at once.
The day's trades are added up and written to the contract with the ledger's Merkle root.
06:00Fish, chop, mine and farm, then sell what you made in the town.
06:00 to 19:00A band plays the town's chiptune on the stage by the fountain.
19:00 to 01:00They roam the open forest and rock islands, and drop wood and ore when you beat them.
19:00 to 06:00Blossom on the fruit trees, green fields.
7 daysBright water and the brightest grass.
7 daysOrange crowns and amber evening light.
7 daysSnow on the ground, bare oaks, no wheat grows.
7 days
Nothing. The game is free and runs on NEAR testnet, where coin and items have no cash value.
With Google or email, no wallet. Your browser keeps a key that can only call the game's contract, and the game pays the gas.
Any current one, on a computer or a phone. A computer draws the 2.5D view and a phone draws 2D. The menus are in Indonesian.
Your items and coin, as tokens in one contract. Gathering, crafting and merchant trades are written once a game day; Pasar listings and gifts at once.
Yes. Hand goods to a player within 3 tiles in the town, list them on the Pasar (5% of each sale is burned), or use the consignment stall.
Invite them by name and tag. Guests walk your islands and chat with you; only you build there.
Your items and coin are tokens in one NEAR contract, written once a day at 06:00 game time. Sign in with Google or email: no seed phrase, no wallet pop-up and no gas while you play. See the contract on NearBlocks
Read the code on GitHub