One game day lasts 24 minutes

A market town on floating islands

Genesis Town is a pixel-art life sim in your browser. Fish, chop wood and grow wheat on your own islands, then sell to 4 merchants whose prices move with their stock. Free, on NEAR testnet.

Four reasons to move in. And stay for the next season.

A cozy island life sim where the market is alive: what you gather, others buy, and every price you see moved because somebody played.

  1. 4 merchants

    AI shopkeepers at the market

    Sarah, Ben, Wendy and Jack are AI merchants with moods and a till. Ask, haggle, sell; prices follow their stock.

  2. 4 per party

    Co-op Homelands for 4 friends

    Party up, visit each other, build and farm together, and swap goods face to face.

  3. 0 gas

    Items and coin on NEAR, 0 gas

    Items and coin are tokens on NEAR. Sign in with Google: no seed phrase, no pop-ups, no gas.

The floating islands of a Homeland, joined by plank bridges

9 islands of your own

A Homeland that works while you sleep

Raise a Town Hall, open new islands and hire workers. Sawmills, ponds and windmills keep producing while you are away, and the Storehouse keeps it all.

A Homeland of nine floating islands above the town. One for every player.

Open an island and a plank bridge crosses the gap. Tap a marker on the picture to see what each part is for.

A Homeland seen low across its islands: red and blue roofs, a farm, bridges and a waterfall falling into the sky
Town HallLevel it up to open more islands and new buildings. One builder takes one job at a time.
FarmPlant wheat, water it every day and harvest it after 3 days. Two wheat bake one loaf.
WaterfallWhere a pond or the sea reaches the edge, the water falls into the clouds below.
ForestPines and fruit trees. Chop wood to sell to the merchants or to build with.
Fish pondCast from the shore. Sell fish raw, or grill it over one piece of wood.
Plank bridgeOpening an island lays a bridge across the gap, and the server checks every step on it.

Four merchants on the market square. Pick one to see their shelf.

The village square at noon: a fountain in the middle, striped stalls and players walking between them

Sarah’s Fish Stall

GoodStock / targetBuySell
Fish20/2097
Wood10/10–5
Grilled fish8/822–

AI merchants at the market. Ask, haggle, sell.

Every shopkeeper in town is an AI with a personality, a stall and a cash box. Ask what anything costs and they answer from their real stock. Push a greedy one too hard and she pushes back.

A sample chat, with Sarah’s live prices. In the game she answers whatever you ask.

SarahSarah’s Fish Stall · fair online
  1. Fish on Sarah’s ice9 coin · 20/20
  2. What’s fish worth today?
  3. Fresh fish is 9 coin today. I keep about 20 on ice, so it’s a fair day to buy.
  4. Will you buy my wood?
  5. Wood? I’ll pay 5 coin a piece. I need it to grill fish. Bring it to my stall by the square.
Ask Sarah anything in the gamePlay now

Market prices for seven goods. Craft them up for more.

Base prices from the game's economy file.

  • Fish

    Sarah sells it. Sarah and Jack buy it.

    8 coinbase
  • Wood

    Jack sells it. All four buy it.

    6 coinbase
  • Ore

    Needs a tool to mine. Ben buys it.

    12 coinbase
  • Wheat

    Wendy sells it. Wendy and Jack buy it.

    5 coinbase
  • Bread

    Two wheat. Wendy and Jack sell it.

    16 coinbase
  • Grilled fish

    One fish and one wood. Sarah sells it.

    20 coinbase
  • Tool

    Two ore and one wood. Ben sells it.

    45 coinbase

Recipe value at the market

  • 1 × Fish8
  • 1 × Wood6
  • Grilled fish20

Added by one craft+6 coin

At base prices; the crafting fee is taken off.

One game day in 24 real minutes. The same clock for every player.

A game hour lasts one real minute. The server keeps the clock, so night falls on every island at once.

  • Settlement on NEAR

    The day's trades are added up and written to the contract with the ledger's Merkle root.

    06:00
  • Daylight

    Fish, chop, mine and farm, then sell what you made in the town.

    06:00 to 19:00
  • Concert on the square

    A band plays the town's chiptune on the stage by the fountain.

    19:00 to 01:00
  • Boars and bats

    They roam the open forest and rock islands, and drop wood and ore when you beat them.

    19:00 to 06:00

Four seasons, the same for every player. Seven game days each.

  • Spring

    Blossom on the fruit trees, green fields.

    7 days
  • Summer

    Bright water and the brightest grass.

    7 days
  • Autumn

    Orange crowns and amber evening light.

    7 days
  • Winter

    Snow on the ground, bare oaks, no wheat grows.

    7 days
The centre island in spring, with green trees and red and blue roofs

Questions about Genesis Town

What does the sim cost?

Nothing. The game is free and runs on NEAR testnet, where coin and items have no cash value.

How do I sign in to the town?

With Google or email, no wallet. Your browser keeps a key that can only call the game's contract, and the game pays the gas.

Which browser can I play in?

Any current one, on a computer or a phone. A computer draws the 2.5D view and a phone draws 2D. The menus are in Indonesian.

Which market goods go on NEAR?

Your items and coin, as tokens in one contract. Gathering, crafting and merchant trades are written once a game day; Pasar listings and gifts at once.

Can I trade with players outside the market?

Yes. Hand goods to a player within 3 tiles in the town, list them on the Pasar (5% of each sale is burned), or use the consignment stall.

Can friends visit my Homeland?

Invite them by name and tag. Guests walk your islands and chat with you; only you build there.

Market goods on NEAR

Your items and coin are tokens in one NEAR contract, written once a day at 06:00 game time. Sign in with Google or email: no seed phrase, no wallet pop-up and no gas while you play. See the contract on NearBlocks

Read the code on GitHub